Multi-Media

Multimedia is the use of many different mediums for teaching and learning. Multi Media can be used inside the classroom by the teacher and the students and also outside of the classroom to enhance learning.

  1. Multimedia
    1. Multimedia Authoring
      1. Web Pages
      2. Presentations (PowerPoint, Keynote)
      3. Movie/DVD
    2. Digital Image Capturing (Scanning, Still/Video Camera)
    3. Internet
    4. Electronic Portfolios (i.e. Note Taker)

Multimedia Authoring is the use of different electronic mediums to create your own content and show it to others. This is very useful in teaching and assessment in and out of the classroom.

Web Pages can be created by teachers for use by the students to see homework, classroom materials and extra material on classroom subject matter.

Multimedia presentations can be used in the classroom such as powerpoint and video lectures.

Movie/DVD can be used in the classroom as a fun way to do assessments. Students can create their own mini movies to present to the class to show their mastery of a subject for a project. This also falls under digital image capturing.

Internet is very broad and can be used for many things. A few examples are Twitter, Pinterest and WordPress, which can be used to get ideas for use in the classroom and to get feedback on how you are teaching.

Electronic Portfolios are useful for gathering all work you have done to use later for job interviews or for student assessments.

TI:ME Areas of Competency for Multi-Media include:

  • Understand basic multimedia authoring strategies including slide show presentations, electronic portfolios, and/or internet web sites.
  • Create materials for use in their classes.
  • Guide their students in learning multimedia authoring
  • Guide students inc collecting multimedia materials from Internet
  • Guide students in compiling media rich reports.
  • Record and edit sound
  • Capture video,
  • Acquire images from digital cameras
  • Scan pictures and drawings.
  • There are many technical issues in creating and manipulating these media elements.
  • To transfer information from the real world (analog domain) into the virtual world (digital domain), information must be captured and digitized.
  • This is usually accomplished through some form of analog to digital conversion technique.
  • Graphics may be digitized using either digital cameras or scanners that convert images into a collection of numbers called pixels (picture elements).
  • Each pixel is a dot on the computer screen and represents one of up to a million possible colors.
  • Each color is identified by its own discreet number. When digitizing video, a complete screen of pixels must be captured every thirtieth of a second in order to produce the thirty frames per second quality common to analog video.
  • In the digitization process of any media type there are always tradeoffs because image, sound, and motion quality is based on the amount of memory, storage, and processing power of the computer.
  • To successfully work with digitized media, teachers must understand how computers process data, how data is stored and retrieved from disk, and how to balance sample or frame rate, bit resolution, data transfer rates, data compression schemes, and the various file formats in which digital media can be stored.
  • Teachers need to know how to use the various editing tools available for digital media and how to edit and process media file types.
  • Teachers must also learn to use various tools that allow files in one format to be converted to another so that files can be combined into multimedia authoring environments.
  • At the advanced levels, teachers should be able to use authoring tools which allow them to integrate digital audio, video, graphics, and text into a single document which can enrich various musical activities.
  • Strategies for digitization, editing, storage, and distribution of electronic media have become necessary skills for the twenty-first century teacher.
  • Teachers also need to know how to combine these media into meaningful learning experiences for students.
  • Perhaps even more important is helping students learn to express themselves in this new media, as a literacy requirement for their future.
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